Tuesday, August 10, 2010
After moving into our new computer lab, we were able to run Maya 2011 with more efficiency and get a lot more done today. The computers in this lab have quad processors, I think. Dont quote me on it ha ha. We noticed that as we expanded our red giant star, the shader that we applied for it completely went wack. It made our star look totally different and we then realized that we had to change our surface shader node to fit the size of the star. After some trial and error (actually we had to remake the shader quite a few times) we finally found an accurate star texture. I also worked more on my presentation, and to be honest I'm getting kind of nervous lol.. I hope it goes well.