Tuesday, August 10, 2010
Day 25
Well, my blog today isnt that interesting. I touched up my rover quite a bit today, and also continued working on my presentation.
Day 24
Today was a slower day than most. We continued working on the star's solar flares and flames, but much of it was out of our (me and amy's) league, so Sando took charge. Instead, I decided it would be a good idea to start working on my power point presentation, considering I have to have it ready in two weeks! The 20th is coming up way too fast! This internship has been a lot of fun and I'm going to miss it. Especially all the friends I made this summer. Hopefully we can plan things out and get together over the school year!
Thursday, August 5, 2010
Day 23
Today we worked on transforming our star into its yellow and red stages, while still keeping the same level of quality and detail. We also explored ways to create the surface of our star so it looks as though it is actually burning by using particles. We also will use another set of particles to create the solar flares. We finally have a good idea as to how we will go about making these. I also (during some free time) started another project in Maya 2011 and began modeling some items from Halo 3 ha ha. It looks really cool and I'll have to post it to my facebook when its finished!
Day 22
Today we made so much progress! Well, Sando made a lot of progress while helping me. I watched, learned, and gave advice. We finally configured our star to look like the real thing in space! And from a distance it loses its detail and turns into a glow, which was perfect. We have a youtube video of it so others can actually see what I am talking about. Here is the link:
http://www.youtube.com/watch?v=0FC4RM05uZs
Tuesday, August 3, 2010
Day 21
Today Amy and I worked on our star project and focused primarily on shading the star's transitions between its phases. I know I have blogged about this like three times, but its a long process ha ha. There are many ideas being thrown around as to what features we should include in this star's simulation, including "should we include solar flares?", "should we use particle systems to envelop the star for a realistic look? (this would make the surface look as though it is moving and made from magma)", and many others. We have already put some good ideas into practice, but now we need to fine tune them.
Day 20
Today I worked more on shading my star project. Sando actually needed to help me a lot because there were some problems in figuring out how to give the star solar flares through shading techniques. Its going to take some time to figure out how to shade the star correctly, even he is having trouble figuring it out. I also went back to my Mars Rover and added some more gadgets here and there while I was waiting.
Day 19
Today I worked more on my star simulation and tried to create different realistic shading textures for when the star changes its color throughout its life. So far I have its blueish state, which represents its birth, and its yellow state, representing the middle of its life which resembles that of our sun.
Subscribe to:
Posts (Atom)